Generally, games are inherently competitions and contests.
However, they are not necessarily always competitive.
There are also puzzles and single-player games.
The term “gamification” here is defined as a foundation for producing certain results according to certain rules and procedures. In other words, it refers to a simulation model.
Games have objectives.
The user interface is designed according to the objectives.
Requirements are defined according to the objectives. The objectives also serve as the purpose.
Games have initial settings (such as prerequisites and time limits). Initial settings are based on the requirements definition.
Games have rules and fields.
Games have structures.
Games have players.
Games have opponents (in single-player games, the player themselves becomes the opponent). Opponents are not limited to humans. Here, the presence of AI becomes important. In shogi, there have been matches between AIs. In business analysis and economic analysis, AI becomes the opponent.
The start and end are clear (initial scene, start scene, end scene). Results are displayed each time.
Games have goals set. Fields are specified.
A field is a space defined by specific laws and rules (scene).
Actions are restricted in games. Procedures are determined in games (algorithms are set).
Games have scenarios.
Games have pre-set criteria for evaluating results (scores, points).
Games have final evaluations (such as wins and losses, score aggregation).
First, define and set up the user interface.
One approach is to create a virtual section and recreate real-life scenarios within it. Another approach is to construct a cockpit-like space where key indicators are displayed as meters for easy operation. Alternatively, assume some field or space, build a model on it, and make it operable within the scenario.
The user interface needs to be adjusted based on the purpose. It also varies depending on the user.
Consider the user interface. While considering the user interface, develop the overall concept.
The user interface is the first thing users see and interact with.
It is crucial to make users want to touch and use it from their perspective. First impressions are important.
Arrange it so that the overall flow and changes are immediately clear at a glance. Make sure anomalies and changes are noticeable.
While considering the user interface, clarify the concept.
What do you want to know?
What scenarios and situations are you assuming? What kinds of changes? Changes in situations, conditions, counterparts, and assumptions. What changes are you anticipating? What situations are you envisioning?
What state do you want to achieve? What are your purposes and goals? What do you want to do?
Clearly define and set what you want to know first.
Based on that, change the user interface. Also, change the specifications.
Use a dashboard for the interface.
The overall system is assembled from several components. All components are interconnected and form the whole. Each component has a role.
The interface summarizes and integrates these components.
The important thing is to understand how the functions and relationships of individual components affect the whole. And distinguish between components that can be operated and those that cannot be directly operated.
The important aspects are operability and visibility,
allowing the user to operate and view the system on the spot. Additionally, the layout should enable the user to see unexpected areas and the overall picture at a glance.
The user can operate it themselves.
Operation is easy (control devices like joysticks and buttons are set up).
There is a story (the story is pre-set). Multiple scenes, screens, and settings are configured according to the story (for example, in business analysis, the year is divided into twelve months, and twelve scenes are set up). It is set visually rather than quantitatively (instruments, maps, etc.).
Immediate operability, allowing operation on the spot.
The situation is compactly understood on one screen, with all elements moving in sync and visible simultaneously. If necessary, it can jump to sub-screens (for business analysis, sub-screens for sales and funds can be set up).
The key is that it can be easily operated and the results can be seen immediately on the spot. For this, scene and screen settings, as well as a storyline, are essential. Instead of just looking at tables and getting explanations, it should allow users to try things out themselves on the spot.
Observe the parts while maintaining the overall system.
First, construct the overall system and extract and analyze the functions of the parts as needed.
Understand the overall state and movement, and analyze the parts by understanding the positions, relationships, and functions of the flow and stock.
The direction, path, and function of the flow of “money.”
Observe the parts while maintaining the overall system.
First, construct the overall system and extract and analyze the functions of the parts as needed.
Understand the overall state and movement, and analyze the parts by understanding the positions, relationships, and functions of the flow and stock.
The direction, path, and function of the flow of “money.”
The important thing is how “money” flows throughout the system and how it relates to the production, distribution, and consumption of goods.
The relationships between elements and sectors that constitute a market economy are all created by the flow of “money.” Therefore, it is necessary to consider “money” flow as the central axis.
The correlation at any given time involves the flow of “money,” so if the flow changes, relationships also change accordingly. Additionally, causal relationships are formed along with the flow.
Therefore, overall procedures and sequences become important requirements.
Arrange it so that the flow of “money” is visible. The funds circulation table serves as a good example.
Even consumption tax affects all sectors in some way. The impact fundamentally involves income, expenditure, and balance; hence it is simple at its core. In other words, if you can identify clear data on income, expenditure, and balance, that’s sufficient.
Considering this way, surprisingly Bank of Japan’s data becomes central.
For example, surplus/deficit data in funds circulation tables.
What drives the economy is the flow of “money.” The flow of “money” is created by the surplus and shortage of “money.” The flow and surplus/shortage of “money” create flow and stock, each with its own unique functions. The economy is balanced by people, goods, and money. Additionally, production, distribution, and consumption are balanced.
Arrange based on heaven, earth, and man, flow and stock, and classify by surplus/shortage, increase/decrease, and yin/yang.
Even when analyzing specific issues or purposes, construct a single overall system.
For example, when analyzing the effects of tax cuts, the trends, increases/decreases, and surplus/shortage states of factors such as economic growth, current account balance, financial balance, fiscal balance (increases/decreases in revenue and expenditure, social security, pensions, medical insurance, tax policy), corporate balance, household balance, monetary policy (interest rates), government bonds, exchange rates, prices, unemployment rate, income, land prices, stock prices, capital investment, housing investment, public investment, crude oil prices, and agricultural crop conditions will differ.
This is because the effects of tax cuts influence all components and the whole, and the effects of tax cuts are influenced by all components and the whole.
For example, the effects predicted when the economy is stagnant, in deflation, with sluggish capital investment, falling interest rates, and falling land prices, are completely different from those when the economy is growing, in inflation, with rising interest rates, active capital investment, and rising land prices. In the former case, even if taxes are cut, the cut amount does not circulate in the market, and tax revenue does not increase, so the cut amount must rely on government bonds. In contrast, the latter case may lead to soaring prices.
From the trends, increases/decreases, and surplus/shortage states of factors such as economic growth, current account balance, financial balance, fiscal balance (increases/decreases in revenue and expenditure, social security, pensions, medical insurance, tax policy), corporate balance, household balance, monetary policy (interest rates), government bonds, exchange rates, prices, unemployment rate, income, land prices, stock prices, capital investment, housing investment, public investment, crude oil prices, and agricultural crop conditions, extract three items symbolizing heaven, earth, and man, arrange them into heaven, earth, and man, and form a unit. Combine two units to form a grand hexagram.
First, focus on the flow and balance of “money.” Household balance, corporate balance, fiscal balance, financial balance, and current account balance are zero-sum balanced. Household loans, corporate loans, fiscal loans, financial loans, and current account loans are zero-sum balanced.
Form a unit with the three elements of household, corporate, and fiscal. Also, form a unit by combining finance, current account balance, and some symbolic element. This forms the main axis. Complementary units are created with elements symbolizing the global market or individual spaces.
First, model and construct the overall structure of the economic system. Based on this economic model, extract the values of the parts.
Furthermore, incorporate indicators that supplement individual situations to be linked with the main data.
Derive partial indicators from the whole as needed.
Utilizing events and items is effective.
Deriving parts from the whole was difficult before the advent of AI. This is because deriving parts from the whole analysis required enormous and parallel calculations.
With AI, it is possible. This is because AI can construct the whole from autonomous parts.
What drives the economy is the flow of “money.” The flow of “money” is created by the surplus and shortage of “money.” The flow and surplus/shortage of “money” create flow and stock, each with its own unique functions. The economy is balanced by people, goods, and money. Additionally, production, distribution, and consumption are balanced.
Arrange based on heaven, earth, and man, flow and stock, and classify by surplus/shortage, increase/decrease, and yin/yang.
Even when analyzing specific issues or purposes, construct a single overall system.
For example, when analyzing the effects of tax cuts, the trends, increases/decreases, and surplus/shortage states of factors such as economic growth, current account balance, financial balance, fiscal balance (increases/decreases in revenue and expenditure, social security, pensions, medical insurance, tax policy), corporate balance, household balance, monetary policy (interest rates), government bonds, exchange rates, prices, unemployment rate, income, land prices, stock prices, capital investment, housing investment, public investment, crude oil prices, and agricultural crop conditions will differ.
This is because the effects of tax cuts influence all components and the whole, and the effects of tax cuts are influenced by all components and the whole.
For example, the effects predicted when the economy is stagnant, in deflation, with sluggish capital investment, falling interest rates, and falling land prices, are completely different from those when the economy is growing, in inflation, with rising interest rates, active capital investment, and rising land prices. In the former case, even if taxes are cut, the cut amount does not circulate in the market, and tax revenue does not increase, so the cut amount must rely on government bonds. In contrast, the latter case may lead to soaring prices.
Deriving parts from the whole was difficult before the advent of AI. This is because deriving parts from the whole analysis required enormous and parallel calculations.
With AI, it is possible. This is because AI can construct the whole from autonomous parts.
The key to gamification is the initial setup.
When analyzing, it is important to clarify the purpose.
The most important aspect of gamification is the initial setup. It is humans who perform the initial setup. No matter how advanced AI and computers become, it is the role of humans to perform the initial setup. AI and computers can provide the means. However, it is humans who decide the purpose. If humans can no longer decide the purpose, they cease to be human. This is because they can no longer take responsibility for anything.
AI and computers can provide mechanisms and means, but they cannot decide why, for what purpose, or what is being sought. In other words, the premise of the initial setup is requirement definition. From requirement definition, we derive the specifications. Japanese people tend to be vague at the beginning and try to settle things internally when problems arise. As a result, opportunism and avoidance of conflict prevail. In opportunism and avoidance of conflict, it is the weaker individuals who are held responsible.
Therefore, the initial setup is crucial. At the beginning, it is important to clarify who wants to do what and for what purpose. This is the initial setup. Some textbooks on requirement definition state that users do not understand their true purpose. In other words, understanding the true purpose and necessity is that difficult.
First, define winning and losing. So, what is considered a win and what is considered a loss? A win is when the desired state or result is achieved. A loss is when an undesired state or result is achieved. If a company goes bankrupt, it is a loss; if it goes to war, it is a loss. It is not about having a higher score than the opponent. Therefore, the initial setup is key.
If we create a society, world, or state that we do not desire, it is a loss.
About Data
Regarding data. The basis on which the system is constructed is a critical factor that determines the success or failure of the system.
The raw data should be stored in a pre-built database. In the database, data types should be clearly defined.
Data should be limited to verifiable and identifiable sources.
Avoid processed numbers, predictions, and estimates as raw data. Basically, use actual measurements and balances.
Financial statements and statistical figures often contain processed numbers and estimates. Such figures should be used with conditions attached.
AI can directly aggregate numbers from sensors. This point should be utilized effectively.
Economics fundamentally uses statistically processed figures. Therefore, statistical processing is not denied. However, verifying the credibility of numbers and the basis of results is an essential requirement. In other words, the premise of the data is important.
Regarding the credibility of information, actual measurements based on sensors are the most reliable.
Do not take growth rates or increase rates at face value. Always obtain some underlying data.
Consider changes based on increases and decreases, and treat correlation analysis and regression analysis as supplementary tools.
There are internal data and external data. Internal data is effective for understanding internal realities but tends to be biased and idiosyncratic.
Recently, I have heard that there is a rising trend to entrust AI with central roles in recruitment, evaluation, and sometimes managerial tasks. I believe this could potentially cause serious ethical issues with AI in the future. Recruitment and evaluation are decisively influenced by the underlying standards and data. If past data is used as a basis, there is a high risk of generating bias and prejudice. Japanese recruitment standards are known for their local biases. If standards are created based on such recruitment records, they are likely to become biased standards. For example, there is a high risk of bias in gender ratios or graduates from specific universities.
Creating standards and materials using machine learning with only internal data will not be publicly acceptable. It must be remembered that it will become extremely local standards. Especially in Japan, there is a tendency to overly respect domestic data or conversely, overseas data excessively.
AI merely processes given data according to predetermined thoughts. Ultimately, humans bear responsibility at the beginning and end. If everything is left to AI, humans will lose their humanity. In other words, human autonomy will disappear. AI cannot take responsibility for fundamental thoughts. If human ethics are entrusted to AI, humanity will be lost. Especially in fields requiring human judgment such as recruitment, evaluation, and management.
When there is a bias towards internal information, there is a possibility of becoming extremely conservative. While AI skills are often discussed, the focus tends to be on hardware aspects, with little attention given to the handling of data, which is a crucial part of AI skills. Previously, the emphasis was on external information, and this was not considered a problem. However, as the focus shifts towards internal data, there is a potential issue of extreme conservatism (affecting not only management but also the economy).
When there is a bias towards internal information, there is a possibility of becoming extremely conservative. While AI skills are often discussed, the focus tends to be on hardware aspects, with little attention given to the handling of data, which is a crucial part of AI skills. Previously, the emphasis was on external information, and this was not considered a problem. However, as the focus shifts towards internal data, there is a potential issue of extreme conservatism (affecting not only management but also the economy).
The key point of business analysis is budget vs. actual management.
Budget vs. actual management involves comparing goals with results and outcomes. Set a budget, compare it with actual results, make adjustments, and set revised plans.
Predict changes and detect anomalies from signs and indications.
Develop and prepare countermeasures.
Consider various scenarios and situations, and try different countermeasures.
The purpose of gamification is to prepare such a foundation.
Set the user interface to be either summarized and concise, focusing on key points, or to have a basic overall structure.
A structure similar to that of an online game.
Real-time information, such as stock prices and exchange rates.
Highly feasible situations. Ideal situations. Worst-case scenarios. Abnormal and unusual situations.